SpawnPickupRoom
Spawns an item pickup / grenade in a room.
Syntax
SpawnPickupRoom *pickup_or_projectile_reference room_to_spawn_pickup_in relative_x? relative_y? relative_z?
Arguments
| Name | Required | Type | Description |
|---|---|---|---|
pickup or projectile reference | Yes | a reference to Pickup object. | |
room to spawn pickup in | Yes | RoomName enum, FacilityZone enum or reference to Room | |
relative x | No | Any number | Default: 0 |
relative y | No | Any number | Default: 0 |
relative z | No | Any number | Default: 0 |
Possible errors
- The projectile/item has already been spawned.
On a running server
Use serhelp SpawnPickupRoom to inspect the reference generated by your installed SER version.