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Toy.SetRotation

Sets the rotation of a toy.

Syntaxโ€‹

Toy.SetRotation *toy_reference rotation_mode? x_rotation? y_rotation? z_rotation?

Argumentsโ€‹

NameRequiredTypeDescription
toy referenceYesa reference to AdminToy object.
rotation modeNoOne of the following options:
> add
> set
Options: add, set
x rotationNoAny numberDefault: 0
y rotationNoAny numberDefault: 0
z rotationNoAny numberDefault: 0

On a running serverโ€‹

Use serhelp Toy.SetRotation to inspect the reference generated by your installed SER version.