Toy.SetRotation
Sets the rotation of a toy.
Syntaxโ
Toy.SetRotation *toy_reference rotation_mode? x_rotation? y_rotation? z_rotation?
Argumentsโ
| Name | Required | Type | Description |
|---|---|---|---|
toy reference | Yes | a reference to AdminToy object. | |
rotation mode | No | One of the following options: > add > set | Options: add, set |
x rotation | No | Any number | Default: 0 |
y rotation | No | Any number | Default: 0 |
z rotation | No | Any number | Default: 0 |
On a running serverโ
Use serhelp Toy.SetRotation to inspect the reference generated by your installed SER version.