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Toy.SetParent

Sets the parent of a toy (So that the toy follows it).

Syntax

Toy.SetParent *toy_reference parent_type @player_parent? *toy_parent?

Arguments

NameRequiredTypeDescription
toy referenceYesa reference to AdminToy object.
parent typeYesOne of the following options:
> playerCamera
> playerBody
> toy
Options: playerCamera, playerBody, toy
player parentNoPlayer value e.g. @player, with EXACTLY 1 player.Default: none (if type is toy)
toy parentNoa reference to AdminToy object.Default: none (if type is player)

Possible errors

  • No player has been given when needed.
  • No Admin Toy has been given when needed.

On a running server

Use serhelp Toy.SetParent to inspect the reference generated by your installed SER version.