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Cuffed

Gets called when the player has been disarmed by another.

Start a script section

!-- OnEvent Cuffed
-- require @evPlayer @evTarget

# Add your instructions here
  • Group: PlayerEvents
  • Cancellable: No
  • Event data: PlayerCuffedEventArgs

Injected variables

VariableTypeDescription
@evPlayerplayer valueGets the player who detained another one.
@evTargetplayer valueGets the player who was detained.