Cuffed
Gets called when the player has been disarmed by another.
Start a script section
!-- OnEvent Cuffed
-- require @evPlayer @evTarget
# Add your instructions here
- Group: PlayerEvents
- Cancellable: No
- Event data:
PlayerCuffedEventArgs
Injected variables
| Variable | Type | Description |
|---|---|---|
@evPlayer | player value | Gets the player who detained another one. |
@evTarget | player value | Gets the player who was detained. |