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DryFiredWeapon

Gets called when the player has dry-fired a weapon.

Start a script section

!-- OnEvent DryFiredWeapon
-- require @evPlayer *evFirearmItem

# Add your instructions here
  • Group: PlayerEvents
  • Cancellable: No
  • Event data: PlayerDryFiredWeaponEventArgs

Injected variables

VariableTypeDescription
@evPlayerplayer valueGets the player who dry fired.
*evFirearmItemreference to FirearmItem objectGets the weapon item.