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Uncuffed

Gets called when the player has been undisarmed.

Start a script section

!-- OnEvent Uncuffed
-- require @evPlayer @evTarget $evCanUnDetainAsScp

# Add your instructions here
  • Group: PlayerEvents
  • Cancellable: No
  • Event data: PlayerUncuffedEventArgs

Injected variables

VariableTypeDescription
@evPlayerplayer valueGets the player who uncuffed target player.
@evTargetplayer valueGets the player who was uncuffed.
$evCanUnDetainAsScpbool valueGets whether the player can undetain as SCP player.