InteractedLocker
Gets called when the player has interacted with a locker.
Start a script section
!-- OnEvent InteractedLocker
-- require @evPlayer *evLocker *evChamber $evCanOpen
# Add your instructions here
- Group: PlayerEvents
- Cancellable: No
- Event data:
PlayerInteractedLockerEventArgs
Injected variables
| Variable | Type | Description |
|---|---|---|
@evPlayer | player value | Gets the player who is interacted with the locker. |
*evLocker | reference to Locker object | Gets the locker that was interacted with. |
*evChamber | reference to LockerChamber object | Gets the chamber that was targeted. |
$evCanOpen | bool value | Gets the boolean whether the player was allowed to open it. |