GroupChanged
Gets called when the player's group has changed.
Start a script section
!-- OnEvent GroupChanged
-- require @evPlayer *evGroup
# Add your instructions here
- Group: PlayerEvents
- Cancellable: No
- Event data:
PlayerGroupChangedEventArgs
Injected variables
| Variable | Type | Description |
|---|---|---|
@evPlayer | player value | Gets the player whose group changed. |
*evGroup | reference to UserGroup object | The UserGroup involved in the event. |