Muted
Gets called when the player has been muted.
Start a script section
!-- OnEvent Muted
-- require @evPlayer @evIssuer $evIsIntercom
# Add your instructions here
- Group: PlayerEvents
- Cancellable: No
- Event data:
PlayerMutedEventArgs
Injected variables
| Variable | Type | Description |
|---|---|---|
@evPlayer | player value | Gets the player who was muted. |
@evIssuer | player value | Gets the player who issued the mute. |
$evIsIntercom | bool value | Gets whether mute was applied to intercom. |