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Muted

Gets called when the player has been muted.

Start a script section

!-- OnEvent Muted
-- require @evPlayer @evIssuer $evIsIntercom

# Add your instructions here
  • Group: PlayerEvents
  • Cancellable: No
  • Event data: PlayerMutedEventArgs

Injected variables

VariableTypeDescription
@evPlayerplayer valueGets the player who was muted.
@evIssuerplayer valueGets the player who issued the mute.
$evIsIntercombool valueGets whether mute was applied to intercom.