UnloadedWeapon
Gets called when the player has unloaded a weapon.
Start a script section
!-- OnEvent UnloadedWeapon
-- require @evPlayer *evFirearmItem
# Add your instructions here
- Group: PlayerEvents
- Cancellable: No
- Event data:
PlayerUnloadedWeaponEventArgs
Injected variables
| Variable | Type | Description |
|---|---|---|
@evPlayer | player value | Gets the player who unloaded the weapon. |
*evFirearmItem | reference to FirearmItem object | Gets the weapon that was unloaded. |