Stopped
Gets called when the warhead countdown has stopped.
Start a script section
!-- OnEvent Stopped
-- require *evWarheadState @evPlayer
# Add your instructions here
- Group: WarheadEvents
- Cancellable: No
- Event data:
WarheadStoppedEventArgs
Injected variables
| Variable | Type | Description |
|---|---|---|
*evWarheadState | reference to AlphaWarheadSyncInfo object | Gets the current state of the alpha warhead. |
@evPlayer | player value | Gets the player who stopped the warhead. |