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Stopped

Gets called when the warhead countdown has stopped.

Start a script section

!-- OnEvent Stopped
-- require *evWarheadState @evPlayer

# Add your instructions here
  • Group: WarheadEvents
  • Cancellable: No
  • Event data: WarheadStoppedEventArgs

Injected variables

VariableTypeDescription
*evWarheadStatereference to AlphaWarheadSyncInfo objectGets the current state of the alpha warhead.
@evPlayerplayer valueGets the player who stopped the warhead.