SpinnedRevolver
Gets called when the player spinned the revolver.
Start a script section
!-- OnEvent SpinnedRevolver
-- require @evPlayer *evRevolver
# Add your instructions here
- Group: PlayerEvents
- Cancellable: No
- Event data:
PlayerSpinnedRevolverEventArgs
Injected variables
| Variable | Type | Description |
|---|---|---|
@evPlayer | player value | Gets the player who spinned the revolver. |
*evRevolver | reference to RevolverFirearm object | Gets the revolver item. |