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SpinnedRevolver

Gets called when the player spinned the revolver.

Start a script section

!-- OnEvent SpinnedRevolver
-- require @evPlayer *evRevolver

# Add your instructions here
  • Group: PlayerEvents
  • Cancellable: No
  • Event data: PlayerSpinnedRevolverEventArgs

Injected variables

VariableTypeDescription
@evPlayerplayer valueGets the player who spinned the revolver.
*evRevolverreference to RevolverFirearm objectGets the revolver item.