Hurt
Gets called when the player has been hurt.
Start a script sectionโ
!-- OnEvent Hurt
-- require @evPlayer @evAttacker *evDamageHandler
# Add your instructions here
- Group: PlayerEvents
- Cancellable: No
- Event data:
PlayerHurtEventArgs
Injected variablesโ
| Variable | Type | Description |
|---|---|---|
@evPlayer | player value | Gets the player who was hurt. |
@evAttacker | player value | Gets the player who attacked. |
*evDamageHandler | reference to StandardDamageHandler object | Gets the damage handler. |