Skip to main content

Hurt

Gets called when the player has been hurt.

Start a script sectionโ€‹

!-- OnEvent Hurt
-- require @evPlayer @evAttacker *evDamageHandler

# Add your instructions here
  • Group: PlayerEvents
  • Cancellable: No
  • Event data: PlayerHurtEventArgs

Injected variablesโ€‹

VariableTypeDescription
@evPlayerplayer valueGets the player who was hurt.
@evAttackerplayer valueGets the player who attacked.
*evDamageHandlerreference to StandardDamageHandler objectGets the damage handler.

Validated examples using this eventโ€‹