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Hurting

Gets called when the player is getting hurt.

Start a script section

!-- OnEvent Hurting
-- require @evPlayer @evAttacker *evDamageHandler $evIsAllowed

# Add your instructions here
  • Group: PlayerEvents
  • Cancellable: Yes
  • Event data: PlayerHurtingEventArgs

Injected variables

VariableTypeDescription
@evPlayerplayer valueGets the player who is being hurt.
@evAttackerplayer valueGets the player who is attacking.
*evDamageHandlerreference to StandardDamageHandler objectGets the damage handler.
$evIsAllowedbool valueWhether the event is allowed to run.