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Stopping

Gets called when the warhead countdown is stopping.

Start a script section

!-- OnEvent Stopping
-- require *evWarheadState $evIsAllowed @evPlayer

# Add your instructions here
  • Group: WarheadEvents
  • Cancellable: Yes
  • Event data: WarheadStoppingEventArgs

Injected variables

VariableTypeDescription
*evWarheadStatereference to AlphaWarheadSyncInfo objectGets the current state of the alpha warhead.
$evIsAllowedbool valueWhether the event is allowed to run.
@evPlayerplayer valueGets the player who is stopping the warhead.