MovementStateChanged
Gets called when player's movement state change. Such as from walking to running, sneaking and opposite way around.
Start a script section
!-- OnEvent MovementStateChanged
-- require @evPlayer $evOldState $evNewState
# Add your instructions here
- Group: PlayerEvents
- Cancellable: No
- Event data:
PlayerMovementStateChangedEventArgs
Injected variables
| Variable | Type | Description |
|---|---|---|
@evPlayer | player value | Gets the player that invoked the event. |
$evOldState | PlayerMovementState enum value | Gets the old movement state. |
$evNewState | PlayerMovementState enum value | Gets the new movement state. |