EnteredHazard
Gets called when player has entered any environmental hazard.
Start a script section
!-- OnEvent EnteredHazard
-- require @evPlayer *evHazard
# Add your instructions here
- Group: PlayerEvents
- Cancellable: No
- Event data:
PlayerEnteredHazardEventArgs
Injected variables
| Variable | Type | Description |
|---|---|---|
@evPlayer | player value | The player which entered the hazard. |
*evHazard | reference to Hazard object | The target hazard. |