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EnteredHazard

Gets called when player has entered any environmental hazard.

Start a script section

!-- OnEvent EnteredHazard
-- require @evPlayer *evHazard

# Add your instructions here
  • Group: PlayerEvents
  • Cancellable: No
  • Event data: PlayerEnteredHazardEventArgs

Injected variables

VariableTypeDescription
@evPlayerplayer valueThe player which entered the hazard.
*evHazardreference to Hazard objectThe target hazard.