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ProjectileExploded

Gets called when the server exploded projectile.

Start a script section

!-- OnEvent ProjectileExploded
-- require *evTimedGrenade @evPlayer *evPosition

# Add your instructions here
  • Group: ServerEvents
  • Cancellable: No
  • Event data: ProjectileExplodedEventArgs

Injected variables

VariableTypeDescription
*evTimedGrenadereference to TimedGrenadeProjectile objectGets projectile which caused this explosion.
@evPlayerplayer valueGets who threw this grenade.
*evPositionreference to Vector3 objectGets position of explosion.