ProjectileExploded
Gets called when the server exploded projectile.
Start a script section
!-- OnEvent ProjectileExploded
-- require *evTimedGrenade @evPlayer *evPosition
# Add your instructions here
- Group: ServerEvents
- Cancellable: No
- Event data:
ProjectileExplodedEventArgs
Injected variables
| Variable | Type | Description |
|---|---|---|
*evTimedGrenade | reference to TimedGrenadeProjectile object | Gets projectile which caused this explosion. |
@evPlayer | player value | Gets who threw this grenade. |
*evPosition | reference to Vector3 object | Gets position of explosion. |