Jumped
Gets called when player successfully jumps. Not called when jumping is prevented by status effects.
Start a script section
!-- OnEvent Jumped
-- require @evPlayer $evJumpStrength
# Add your instructions here
- Group: PlayerEvents
- Cancellable: No
- Event data:
PlayerJumpedEventArgs
Injected variables
| Variable | Type | Description |
|---|---|---|
@evPlayer | player value | Gets the player that invoked the event. |
$evJumpStrength | number value | Gets the strength of the jump. |