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Jumped

Gets called when player successfully jumps. Not called when jumping is prevented by status effects.

Start a script section

!-- OnEvent Jumped
-- require @evPlayer $evJumpStrength

# Add your instructions here
  • Group: PlayerEvents
  • Cancellable: No
  • Event data: PlayerJumpedEventArgs

Injected variables

VariableTypeDescription
@evPlayerplayer valueGets the player that invoked the event.
$evJumpStrengthnumber valueGets the strength of the jump.