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InteractedToy

Gets called when the player has interacted with an invisible interactable toy.

Start a script section

!-- OnEvent InteractedToy
-- require @evPlayer *evInteractable

# Add your instructions here
  • Group: PlayerEvents
  • Cancellable: No
  • Event data: PlayerInteractedToyEventArgs

Injected variables

VariableTypeDescription
@evPlayerplayer valueGets the player that interacted with the toy.
*evInteractablereference to InteractableToy objectGets the toy the player interacted with.