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ReloadedWeapon

Gets called when the player has reloaded a weapon.

Start a script section

!-- OnEvent ReloadedWeapon
-- require @evPlayer *evFirearmItem

# Add your instructions here
  • Group: PlayerEvents
  • Cancellable: No
  • Event data: PlayerReloadedWeaponEventArgs

Injected variables

VariableTypeDescription
@evPlayerplayer valueGets the player who reloaded the weapon.
*evFirearmItemreference to FirearmItem objectGets the weapon that was reloaded.