DamagedShootingTarget
Gets called when the player has damaged a shooting target toy.
Start a script section
!-- OnEvent DamagedShootingTarget
-- require @evPlayer *evShootingTarget *evDamageHandler
# Add your instructions here
- Group: PlayerEvents
- Cancellable: No
- Event data:
PlayerDamagedShootingTargetEventArgs
Injected variables
| Variable | Type | Description |
|---|---|---|
@evPlayer | player value | Gets the player who damaged the shooting target. |
*evShootingTarget | reference to ShootingTargetToy object | Gets the shooting target. |
*evDamageHandler | reference to StandardDamageHandler object | Gets the damage handler. |