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DamagedShootingTarget

Gets called when the player has damaged a shooting target toy.

Start a script section

!-- OnEvent DamagedShootingTarget
-- require @evPlayer *evShootingTarget *evDamageHandler

# Add your instructions here
  • Group: PlayerEvents
  • Cancellable: No
  • Event data: PlayerDamagedShootingTargetEventArgs

Injected variables

VariableTypeDescription
@evPlayerplayer valueGets the player who damaged the shooting target.
*evShootingTargetreference to ShootingTargetToy objectGets the shooting target.
*evDamageHandlerreference to StandardDamageHandler objectGets the damage handler.