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InteractedShootingTarget

Gets called when the player has interacted with a shooting target.

Start a script section

!-- OnEvent InteractedShootingTarget
-- require @evPlayer *evShootingTarget

# Add your instructions here
  • Group: PlayerEvents
  • Cancellable: No
  • Event data: PlayerInteractedShootingTargetEventArgs

Injected variables

VariableTypeDescription
@evPlayerplayer valueGets the player who interacted with the target.
*evShootingTargetreference to ShootingTargetToy objectGets the shooting target.