InteractedShootingTarget
Gets called when the player has interacted with a shooting target.
Start a script section
!-- OnEvent InteractedShootingTarget
-- require @evPlayer *evShootingTarget
# Add your instructions here
- Group: PlayerEvents
- Cancellable: No
- Event data:
PlayerInteractedShootingTargetEventArgs
Injected variables
| Variable | Type | Description |
|---|---|---|
@evPlayer | player value | Gets the player who interacted with the target. |
*evShootingTarget | reference to ShootingTargetToy object | Gets the shooting target. |